Customer Relationships and Electronic Commerce:

“Key to the (R)evolution”

 

Lester A. Wanninger

Carlson School of Management

University of Minnesota

lwanning@umn.edu

 

Introduction

 

This chapter asks us to recall what we learned in Marketing and Advertising 101: "every contact between your business and each customer has a net positive or negative impact on the image of your Brand and your Organization with that customer."   It is obvious that the new technologies associated with electronic commerce offer great potential for business.  However, as with all new technologies successful electronic commerce applications require learning from experience about how and how not to apply the new technologies.  What is clear is that without a solid business model and focus for electronic commerce applications, it is possible to harm your organization in the eyes of your most important constituency - your customers. 

 

We find it helpful with all new technologies to identify metaphors from other situations that can serve as a starting point and provide a conceptual understanding of what is required to apply the new technologies for net gain.  The metaphor we selected for electronic commerce is that of a catalog company.  Catalog companies have long conducted business remotely, relied upon building customer relationships, and built their business processes with a focus on both customer relationships and profitability.

 

We also follow a second, even more basic metaphor, which is to consider electronic commerce from the perspective of the consumer product metaphor.  That leads us to have our primary focus on customers and their needs, wants and behaviors.  That in turn causes us to focus our internal attention on the business processes and systems to address those customer needs, wants and behaviors for mutual benefit based on relationships.

 

Our research suggests that one key aspect of a business model for electronic commerce applications is to understand how the new technologies can impact relationships with customers.  Our most surprising findings involve what we call the “electronic servicescape image” dimension, which consists of personality attributes and the generation of emotional responses.  We define the electronic servicescape concept below.  For a first reading, consider a web site as one form of an electronic servicescape.  A second information dimension consists of relative value, the level of information quality, access and navigation.  A relationship dimension consists of factors from the disciplines of sales, customer service, and interpersonal communications, including trust, commitment, disclosure and cooperative intentions.

 

We present in this chapter a cross-disciplinary conceptual framework for understanding electronic commerce, which we define as the use of combinations of computing and communications technologies in some or all aspects of the interactions between a business and its customers. The concept of service relationships is suggested as the basis for profitable commerce, whether electronic or conventional. The metaphor of making, accepting, and keeping promises is at the heart of mutually beneficial relationships between a business and its customers. The functional capabilities of the technologies enable the compression of time and space into an electronic servicescape through which customers can interact directly with the company. Formerly distinct functions of commerce such as marketing communications, sales, transactions and fulfillment can literally occur simultaneously and in real-time.

 

Interpersonal communication is considered critical in the overall relationship between a business and its customers. Communication with customers in traditional commerce is based on principles from advertising communications, interpersonal relationships, sales, customer service, and fulfillment. To design effective electronic commerce applications and businesses, it will be necessary to integrate these same principles. This is a new consideration for those organizations that have communicated with their end customers through combinations of broadcast advertising and intermediaries. Retail food and consumer products companies are two major examples of this. Incorporating interpersonal communication into information systems is also beyond the domain of experience of most information systems organizations.

 

It is a theme of this chapter that electronic commerce should be approached as an evolutionary process of applying new information technologies to basic business principles, particularly in the key functions of advertising, sales, relationship marketing, and fulfillment. The principles aren’t changing, but their application and the resulting practices will be different and possibly revolutionary as new technology capabilities are applied creatively to those functions.  Our work has been based on this idea of (R)evolution, given that the period between technology invention and profitable adoption is typically several decades.

 

 

Key Concepts

 

How should you approach electronic commerce applications to enhance your business and to minimize the risk of undoing some of your Brand image? What should your primary objectives be for a web site? What about PDAs, cell phones and other mobile devices?  Our research suggests you should focus on several key concepts.

 

  1. Customer Relationships.  Both words are crucial here.  Apply electronic commerce technologies with the overall objective of building relationships with your customers. Repeat sales are key to profitability and growth, but they come as a result of relationships, not the converse. Carefully consider who your customers are and their individual benefits from a relationship before you design your electronic commerce application.  Remember, information system users can complain.  Customers can take their business elsewhere.

 

  1. Service Quality and Promises.  Think of the metaphor of "making, accepting, and keeping promises" as a way to evaluate interactions with your customers. Keeping the promises is the tough part. It is very easy to break promises without realizing it because the customer accepts both your explicit promise and the implicit aspects of the promise.

 

  1. Communication Channel.  Consider electronic commerce as an additional channel for communication with your customers and manage it accordingly. As with any channel, you must target it toward specific customers and objectives. You must integrate the channel within your larger business context and processes to avoid confusion by customers and other channel partners.

 

  1. Integration.  Design your electronic commerce application to integrate with all of the back office processes, systems, and data factors that affect relationships. This part of the business is where it is very easy to break promises. It is also easy to lose money in electronic commerce if you don't understand your cost structure at the individual order level and/or your business processes inherently can't deliver individual orders and handle returns profitably.

 

  1. Continuous Improvement.  Measure the effectiveness of your electronic commerce application based on how it affects individual customer relationships. Hits and clicks can tell you some things, but can also be misleading. For example, a long time spent at a web site could be positive (interest and recall) or negative (I just want to get something done quickly and easily). Think of measures of desired outcomes rather than what is available to measure.

 

  1. Electronic Servicescape.  Design your "electronic servicescape" to interact intelligently, appropriately and individually. Good sales and customer service people can help make up for broken promises and turn those momentous encounters into relationship makers rather than breakers. You want your web site or mobile interface to do the same.  Catalog companies call this their Call Center.

 

Figures 1 - 5

 

Catalog Company Metaphor

 

The catalog industry is a major segment of the $300 billion plus direct marketing industry. The direct marketing industry has a rich history of leading edge use of technology and databases to identify customers with whom they can build relationships. The industry began in the 1880s with John Patterson of NCR developing leads for his sales force. Richard Sears mailed an offer of gold watches to railroad agents in the early 1900s. Sears and Arron Montgomery Ward developed a mail order catalog and then extended credit cards to farmers by 1910. Post World War II saw the introduction of Book-of-the-Month Club, Diners Club and American Express Cards.  Fingerhut invented the computer letter to sell auto seat covers to individuals they identified from Dept. of Motor Vehicles databases as having recently purchased a new car. The introduction of postal ZIP codes and 1-800# phone numbers in the 1960s were used by the industry for computer segmentation of customers, telemarketing, the introduction of a wide range of catalogs, and the rebirth of the catalog industry to its current form of relationship marketing. The 1980s saw the industry adopt VCRs, Cable TV, Fax, Home Shopping TV, PCs, and on-line information services.

 

Stone [26] defines direct marketing as "an interactive system of marketing, which uses one or more advertising media to effect a measurable response and/or transaction at any location". At the heart of the catalog industry are the concepts of relationship selling and the use of prospect lists, use of a catalog as a media of presenting "offers" to specific segments of customers and prospects, and a complex and expensive fulfillment operation. The customer receives a targeted catalog by mail, places orders to a 1-800# Call Center, and receives the merchandise and invoice from the fulfillment center. The customer service person in the Call Center is supported by extensive computer databases on products and customer. "Scripts" are provided to aid in selling and service. Our definition of electronic commerce is close to Stone’s definition of direct marketing. Much of the potential of electronic commerce is in the capability to build one-on-one relationships with customers, to offer specific products or services or information to them, and to execute and/or support transactions at least in part electronically in real time.

 

The catalog industry has demonstrated that many specific products and services traditionally sold at retail can also be sold, profitably, without direct physical contact between the customer and the product or service. As such, an understanding of how electronic commerce can be applied within the catalog industry can serve as a starting point for the examination of electronic commerce in other industries. The catalog industry is clearly very different from retail in the service encounter and fulfillment operation.  The catalog industry is different from other industries and situations that practice electronic commerce. However, we suggest that many of the principles involved in transactions and interactions between customers and businesses apply across industries and situations.

 

In the catalog industry, both the customer and the business are interested in a relationship. Figure 1 presents a high level schematic of a typical catalog company.  The process of a purchase transaction, although part of a continuous cycle, can be thought to begin with the marketing function, called here relationship marketing. Relationship marketing is concerned with developing offers (part of the promise) in the form of catalogs and other print media for specific sets of customer segments. The customer segments are determined by matching a proposed offer with characteristics of existing customers who have purchased similar products in the past and characteristics of prospects on external "lists" that are thought to be similar to the existing customers of the business.

 

Relationship marketing has three primary components that must work closely together: massive databases with operational and customer data, a variety of analytical tools for use with the databases, and integrated links to the supporting infrastructure and servicescape. Customer databases in significant relationship marketing businesses often include 5,000 fields per customer. The specific data items included in the database are determined from the underlying principles of building relationships and sales, which require the business to have the same kind of information about each customer as does an expert sales person.  An important aspect of the customer database design is the requirement for simultaneous use by the Call Center servicescape, fulfillment, and marketing functions.

 

Catalog marketing professionals utilize a variety of analytical tools to analyze the customer databases and product trials as an integral part of developing the offers that result in successful customer relationships. Use of statistical based techniques such as multiple regression, factor analysis, conjoint analysis, and analysis of variance are common within the relationship marketing function.

 

The process of building relationships with existing customers is similar to that of finding new customers, with the difference being the business has much more specific and appropriate information about each existing customer, as does an expert sales person. Identification of new customers begins when external “lists” are purchased from list owners and brokers.  "Lists" of customer prospects contain only general information about a customer, much of which is inferences based on such demographic information as census tract data.   The lists are “merge/purged” with the existing customer database and then analyzed to match prospects from the list with existing customers with similar characteristics. A trial offer is then sent to a sample of the matched list. Results of the trial are measured and analyzed to determine if the combination of product offer and customer segment is likely to result in a profit. The trial-measure-analysis process is repeated until a likely profitable combination is found, at which point a large rollout of the offer is conducted.

 

 

Relationships

 

We address the topic of customer relationships with two questions. First, what is the role of relationships between a business and individual customers? This section will summarize literature from the disciplines of the service industry, relationship marketing and advertising communications. Second, what is the role of communications in the business-customer relationship? This section will summarize literature from the advertising and interpersonal communications and organizational communications disciplines.

 

There is an extensive literature on advertising communications, interpersonal communications, service relationships, and relationship marketing. While this literature is rich with both concepts and applications within each individual discipline, there is very little at the intersection of the disciplines that applies directly to the buying and selling of goods and services, i.e. commerce.

 

 

Business-Customer Relationships

 

We consider customers from a multi-disciplinary perspective: advertising, interpersonal communications, sales, marketing, service, and operations. Each of these perspectives provides understanding of customers as individuals and segments in terms of their motivations and values. Customer motivations will be examined in categories of benefits, rewards and relationships. Customer values will be examined in terms of an individual’s value assessment of risk and benefit, particularly as those values relate to the use of electronic commerce technologies.

 

Levitt [13] expresses the definition of a product with a question "what's the product?" Levitt goes on to explain that a successful product or service provides certain benefits for each customer and that therefore the product or service is defined in terms of those benefits as viewed by individual customers. It follows that the company must think of its products very broadly from the perspective of its customers.

 

Wells [32] describes a product or service in terms of the rewards the customer receives from purchasing that product or service. These rewards are based on individual customer values, which can be categorized as functional, sensory, emotional, and expressive. Functional rewards or benefits include the basic offering of a product such as calories provided by food, or warmth from clothing. Sensory rewards include flavor, texture, or odor as perceived by our senses. Emotional rewards include security provided by an insurance policy, or a range of feelings provided by art and music. Examples of expressive rewards include a sweater with a recognizable logo, or shopping in a mall.

 

Bitner [7] describes an encounter between a business and a customer and the associated relationship building around the concept of "promises". Bitner poses three components of promises: making promises; enabling promises; and keeping promises. Berry [4] is the first person to use the term relationship marketing in the service literature. Bitner indicates the heart of Berry’s contribution is "his identification of emerging perspectives and trends in the fields of service relationship marketing: targeting profitable customers, multiple levels of relationship marketing, marketing to employees and other stakeholders, and trust as a marketing tool."

 

Figure 2 illustrates our extension to electronic commerce of Bitner's concept of a service encounter and promises. We define the three components of promises for commerce as: making promises; accepting promises; and keeping promises. These components translate roughly to the marketing, advertising, and sales functions; the electronic servicescape for direct customer interaction; and the fulfillment process and supporting infrastructure. The overlap indicates that these are three separate but partially intersecting domains. In fact, part of the uniqueness of electronic commerce is the opportunity for an entire transaction process - advertising, purchasing decision, and order fulfillment - to occur within one customer interaction at the electronic servicescape.

 

Stone [26] describes "relationship marketing" not only as a benefit to a direct marketing industry company, but as a necessary condition to profitability. Stone recognizes that the first sale to a direct marketing customer is not profitable when considering all of the costs associated with acquiring that customer. Given the investment in acquiring a new customer, it is logical and essential to develop and maintain a long-term mutually beneficial relationship with that customer that results in repeat sales. This is the business rationale behind the practice of database marketing.

This recognition of relationships as a necessary foundation for profitability in an industry that has direct contact with individual customers is at the heart of the proposed conceptual framework for electronic commerce. The catalog industry is considered a precursor of electronic commerce.

 

The above factors are traditional customer considerations in marketing and advertising communications. Electronic commerce involves an additional customer value consideration involving individual customer adoption of advanced computing and communications technologies. McKenna [16] describes individuals as innovators, early adopters, late adopters, and laggards in terms of their rate of adoption of new technologies. An investigation of imaging technologies indicates individuals self-categorize on the basis of their personal value assessment of the perceived risk of adopting the new technology vs. the perceived benefit provided by the technology [29].  It is particularly important in the early history of electronic commerce to realize that the initial customers of electronic commerce will come primarily from the innovator and early adopter categories. The fact that they assess the perceived tradeoff of risks and benefits optimistically may well not translate to the much larger groups of late adopters and laggards.

 

 

Service Relationships and Promises

 

The purpose of suggesting relationships as the basis for electronic commerce is to provide a conceptual basis for designing and evaluating the primary components of an electronic commerce application. The components are defined as the "electronic servicescape" for direct communication and interaction with the customer, the supporting infrastructure, and the database and analytical tools necessary for the relationship marketing function. Anderson and Wanninger [2] define a service encounter as the service that is implicit in any transaction between buyer and seller. The servicescape is the physical environment in which the service encounter takes place. A service encounter can be viewed from three perspectives: what the encounter is to accomplish, the expectations of all parties about the encounter, and the underlying concepts involved in accomplishing those objectives and meeting expectations.

 

A service encounter typically occurs for one or more customer purposes. These purposes include gathering information in preparation for a potential purchase, making a purchase, getting information after a purchase, or obtaining customer service to resolve some problem following a purchase. From the business perspective, a service encounter includes the immediate purpose of satisfying the customer and the longer-term objective of building and maintaining a relationship with that customer. Of course, the desire for such a relationship must also be part of the customer’s expectations of the encounter if a relationship is to result from the encounter. The service encounter metaphor is intended to relate to the entire transaction surrounding that product, service, or information. For example, one encounter might be an exposure of an advertisement, another might be contact with a sales or service person, and another might be the return of a previous purchase.

 

Customers want an encounter with the service provider to be friendly, helpful, courteous, respectful, timely, include interactive discourse, remember previous encounters, and to be goal oriented among other situation-based expectations. In addition to their expectations about a service encounter, customers also bring their expectations of computers and the Internet, specifically: computer capabilities of storage and retrieval, any-to-any connection, ubiquitous access and use, fast interaction, and tailored and appropriate to the individual. These expectations may be part of a set of implicit promises.

 

In the marketing literature, Solomon et al [25] and Solomon and Suprenant [24] conceptualize service encounters as "role performances" defined as "the dyadic interaction between a customer and service providers. These definitions focus on the interpersonal connection between the customer and service provider. Shostack [23] has a broader definition, "a period of time during which a consumer directly interacts with a service". Bitner, Brooms and Tetreault [6] indicate that Shostack's definition "does not limit the encounter to the interpersonal interactions between the customer and the firm, and suggests that service encounters can occur without any human interaction."

 

Building on Shostack's and Solomon's definitions this proposal characterizes interaction between buyers and sellers as service encounters. Electronic commerce, like a service encounter, presents a servicescape described by Bitner [5] as an environment in which interaction occurs. Retail service encounters, for example, occur in real-life physical space with face-to-face communication. Electronic commerce encounters occur through constructed interfaces with computer-mediated communication. More specifically, electronic commerce servicescapes are characterized by variations on the six interactivity dimensions as described by Heeter [12] and Anderson [1] with computer intelligence to provide levels of personalization.

 

While the actual execution of the buyer-seller encounter differs in different executions of commerce, the core objectives and expectations do not. For example, in both electronic commerce and more traditional service encounters, customers need to be greeted, listened to and engaged. More specifically, customers need to be able to express their needs and when necessary receive help translating a general expression of need into a particular product or service. In this sense, Anderson & Wanninger [2] suggest that customers are looking for effective buyer-helpers.

 

One can also examine the classic role of a sales person with insights and observations that could be applied to a service encounter and electronic servicescape environment. While various authors may use a different number of stages and call the stages by different names, there is universal agreement that selling is a process. Churchill, et al [9] presents a classic six stage selling process: prospecting for customers, opening the relationship, qualifying the prospect, presenting the sales message, closing the sale, and servicing the account.

 

The important point to note is that the actual sale is only one part of the process. There are numerous steps that precede the sale and the sale itself does not end the process, but simply changes the emphasis of the repeated contact or interaction with the customer. The change in emphasis could involve providing post-sale service (step 6). Alternatively it could involve recycling through the process by repeating the sales process all over again with the goal of proposing a repeat purchase of the same product, selling different products or services to the existing customer, or getting referrals for new customers. In many instances, post-sale service activity will lead to future sales. In other words, the salesperson's job is to identify potential customers, close sales, and provide follow-up service that can lead to identification of additional selling opportunities. A good salesperson can be described as having the ability to correctly classify any person into the correct stage of the selling process. Having done that, the best sales people have the ability to deliver specific activities and actions that are tailored to fit that particular person's needs.

 

Crosby et al [10] found that future sales opportunities depend mostly on relationship quality (i.e., trust and satisfaction) and that relationship selling behaviors such as cooperative intentions, mutual disclosure, and intensive follow-up contact generally produce a strong buyer-seller bond.

 

 

The Role of Communications in the Relationship

 

Once the offer of a product or service is determined for a specific set of customers, the next step in the relationship cycle is to develop a variety of media to communicate the product offer to the defined set of customers. In the instance of the catalog industry, advertising develops a catalog and other print media to present the offer and associated benefits to the customer segment. The customer, upon deciding to make a purchase, calls the 1-800# Call Center and conducts the transaction with the operator. The Call Center operator has real-time on-line access to the customer and operations databases during that phone call, and so is able to verify product availability, cross-sell, promise delivery date and mode, verify account information and credit, handle return merchandise, and provide service information. Scripts are provided by marketing for the Call Center operators to use in interacting with the customer to enhance their ability to sell, advertise, and build a relationship.

 

In broadcast and print media, the role of advertising is to communicate a product’s competitive advantage, be it an intrinsic attribute or an image, to a pre-defined target audience. The competitive advantage is expressed in terms of the target customer’s motivations, benefits, and rewards. Broadcast advertising strategy is based on the idea that exposure to a message is separated in time and place from the opportunity to respond. Advertisers work hard to increase "reach", the percentage of unduplicated audience members who are exposed to a message. Messages are intended to influence future purchase decisions and to build overall brand awareness and image. Wells [32] indicates often these messages literally ‘wash over’ consumers as they are not current prospects for the product or service being offered.

 

By contrast, advertising in a digital and interactive medium involves a different set of assumptions and strategies. One primary difference is that consumers can interact with a message and respond in one time and place. Closing the gap between exposure and response fundamentally changes advertising’s role in the sales process.

 

Wanninger, Anderson and Hansen [31] indicate that in the electronic servicescape, the principles of advertising are integrated with customer service, relationship marketing and sales. It is not effective to think about advertising as removed from immediate interaction with the product or company. Advertising can be viewed as a process of bringing consumers as close to a real-time purchase as possible. That is, advertising is about facilitating quality interaction.

 

How does interactive advertising within the servicescape work? A perspective is proposed based on concepts of interpersonal communication. Keith Reinhard, CEO of DDB Needham, describes interactive advertising as being similar to door-to-door personal selling [22].  Both involve two-way communication. Both are intended to persuade and complete a sale. Both need to focus on the immediate individual consumer and not on winning creative awards. The analogy of interpersonal communication directs advertisers’ attention to particular types of variables. Like broadcast and print advertising, the product category variable directs strategy planning. In the servicescape, an important product categorization is whether the product can be sold in real or delayed time. Advertising for real-time products has the objective of completing a sale and a measurable return on investment. Advertising for delayed-time products has the objective of qualifying leads. Measurement of return on investment is more indirect with delayed-time products.

 

In interpersonal communication, there is an explanatory concept known as the immediacy principle as identified by Mehrabian [17].  It is proposed to apply the immediacy principle to explain consumer behavior (whether they engage in an interactive dialog) within the servicescape. That is, consumers will approach and avoid servicescapes based on their unique evaluations. Advertisers should ask themselves, what types of consumers will approach and what types will avoid our efforts at interaction? Some possible factors that influence consumers’ perceptions of whether servicescape are more approach- versus avoidance-oriented include ease of access, complexity of choice, responsiveness and social presence.

 

Of course, consumers’ perceptions of whether the servicescape facilitates approach or avoidance depend upon the individual. Goal-oriented consumers, for instance, may initially evaluate the servicescape positively. However, experiential consumers who are more intrinsically motivated may evaluate the same servicescape negatively.  Peppers and Rogers [20] indicate that the communication principle "know your audience" needs to evolve in practice to "know the individual consumer".  This leads to the next step in the advertising process - leveraging interactivity to execute real-time segmentation.

 

The idea behind real-time segmentation is to match the rendering of content (what to say in a dialog) with the unique characteristics of a consumer. It also makes sense to adjust how you say it. The message strategy should vary by the type of consumer. This is a radical notion insofar as in more traditional media the target audience, what to say, and how to say it is fixed before the message is presented to consumers.

 

The ability to ask customers questions within the servicescape sparks such questions as "What information is relevant in terms of deciding what to say?" "Will customers disclose this information?" In the interpersonal literature there are theories of reciprocity. However, the basic idea is that disclosure begets disclosure. This is a die-hard reminder that the dialog needs to be customer-centered. There needs to be motivation for the customer to participate and disclose.

 

The advertising research literature provides some clues for segmentation variables that can help direct content rendering and predict response. Two are suggested as particularly pertinent to an electronic commerce servicescape - prospect status and product knowledge. Advertisers can ask customers to self-identify themselves on these dimensions or they can infer their status from activity within the servicescape. Knowing to what degree a customer is a prospect tells the advertiser what communication step to take next in facilitating a sale. Similarly, knowing how much knowledge a customer has about a product directs how and what to say in the dialog. As an example, suppose customer X has little knowledge on laptop computers. The advertiser can capitalize on this information by temporarily limiting the degree of interactivity in the servicescape so the advertiser can tell the story of laptops in a coherent, linear fashion. However, if customer X has much more product knowledge, then the provision of flexibility such as hyperlinks to seek more advanced diagnostic information would be appropriate. That is, the servicescape should maximize interactivity and open communication.

 

 

A Model of Electronic Commerce

 

Figure 3 presents a high level schematic of the key business processes and interactions in a typical electronic commerce application.  This model is essentially that of a catalog company after which it is patterned.  An Electronic Servicescape replaces the Call Center.  The Fulfillment component is almost exactly the same in both models.  The same advertising, marketing and sales functions occur in both models, although some are practiced differently.  The key observation to be derived from this model is an understanding of the business processes required for electronic commerce applications. 

 

Figure 4 presents a model derived from our research depicting how a combination of design and infrastructure choices impact information, relationship and image dimensions, which in turn impact the overall components of the individual relationship.  Our catalog industry partners urged us to consider the overall relationship with each customer in terms of attitude, behavior and intentions.  They measure these overall components regularly and indicate to us that they pay the most attention to behavior.  They tell us attitude is important but not necessarily crucial, and intentions are nice but are not good predictors of future behavior.

 

The factors within the information, relationship, and image dimensions have been discussed above as part of the literature review.  What is interesting is that these principles, derived from traditional business settings, still apply and can be measured in electronic commerce applications.  Consider for example the image factors.  Tracy identified [27] what is now well known that over 75% of people leave web sites in frustration due to a variety of design and infrastructure choices.  This is a predictable human emotional response.  We also recognize that some web sites delight us – a positive emotional response.  Chen and Wells [8] found that web sites exhibit personality characteristics of humans and brands.  It may be obvious after the fact, but there are still a great many web sites that exhibit personality characteristics that have nothing in common with their corporate expenditures on building a Brand.  The operational answer to this finding is to have the advertising and marketing functions responsible for the design and resulting images generated by their electronic servicescapes.  This is quite a leap from MIS people designing the input and output for users of an information system.

 

The information dimension measures are the ones that people focused on for the early electronic commerce applications.  Our research suggests that one dimension, relative value, is essential.  Information quality is also very high in importance, which of course contributes to relative value.

 

The relationship dimension measures are not all surprising to sales and service people.  They indicate these are principles that are key to their success in developing relationships.  However, this is new territory for MIS professionals to consider in the design of electronic commerce applications.

 

 

The Electronic Servicescape

 

Customer direct contact in the catalog industry is with the Call Center, which is where the "acceptance" of the promise occurs. The Call Center operator performs the direct functions of order taking, provision of information and service, handling returns, and interactive selling and advertising. The indirect functions of the Call Center are to meet the customer expectations of the service encounter and to build a relationship with that customer.

 

Call Center operators leverage the ability to customize messages and the delivery of messages. When a customer calls the Center, operators combine their interpersonal communications skills with tools - databases and scripts - to tailor queries toward the consumer and enhance sales. Scripts that are pre-defined by marketing provide the knowledge that the database can provide to the Call Center operator during an interaction.  These functions and communications skills of the Call Center operator become the basis for designing the servicescape of electronic commerce.

 

 

Fulfillment - Keeping the Promise, Profitably

 

The fulfillment function is responsible to "keep" the promise, by delivering the order to the customer, complete, on time, and as expected. A complete understanding of the activities of the catalog fulfillment function provides the basis for designing the supporting infrastructure of electronic commerce. Fulfillment involves all of the operations and "back room infrastructure" and is critical in conducting profitable commerce. Fulfillment receives the order via the operations database, assembles and packs the order, ships the order, and invoices the customer. Fulfillment also conducts the other activities necessary to support the sale of goods to and meet the expectations of customers such as purchasing, inventory management, credit, accounting, and information systems. Fulfillment maintains the customer database as well as the operations database. Fulfillment is a very complex, capital and labor intensive and demanding business function tied to warehouses, sophisticated computer systems, and assembly operation. The requirements of the supporting information infrastructure for fulfillment are equally complex, expensive, and demanding. Moran [18] indicated the importance of the expertise of the catalog industry in all of the critical aspects of "fulfilling an order", and in understanding the costs and margins by product at the SKU (unit) level.

 

 

Evaluation and Improvement

 

Practitioners of broadcast and print advertising spend significant time testing the effectiveness of advertisements before they go public. Often times, advertisements are tested as an isolated unit from the overall sales process. That is, the copy and visuals within the advertisement are tested for such dependent variables as attitude toward the product, attitude toward the ad, recall and physiological response. The weakness inherent in these surrogate measures of effectiveness is the inability to accurately gauge the actual behavioral response. Advertisers and their clients can be left wondering - What did customers do (behavior) as a result of being exposed to the advertisement? By contrast, the effectiveness of advertising within the electronic servicescape can be measured using the actual behavioral response resulting from interaction. For example, advertisers can record whether customers made a purchase, disclosed personal information (qualifying a lead), or perhaps their browsing habits. Furthermore, advertisers can correlate three variables: responses to the segmentation questions, the content and execution of the interaction, and customers’ behavioral responses to identify patterns. If advertisers discover that a particular segmentation question is not useful in predicting customer response, they can edit the servicescape. That is, advertisers can think about the servicescape as a research site, where they can continually collect and analyze data to refine ‘what to say’ and ‘how to say it’. Technology has made possible the intelligibility and manageability to handle this process.

 

The service literature, in particular Zeithaml, Parasuraman and Berry [33], has consistently emphasized the notion of service quality as a judgment that is influenced by both the level of expectation regarding a service encounter and the perception of the encounter The ServQual model highlights the role of five attributes that are critical in perceptions of quality: the tangible elements, the level of empathy of the provider, the reliability of the service provision, the responsiveness of the provider and the level of assurance that the customer has that the service provided has been delivered appropriately. While there has been considerable support for this framework in actual face-to-face service situations, the applicability of this view to the electronic servicescape has not been examined. In particular, it is likely that the perceptions of empathy, responsiveness and assurance are likely to be quite different in face-to-face and electronic contexts. Apte and Mason [3] indicate such contexts are often characterized by the spatial and temporal dis-aggregation of service delivery components. A clearer articulation of these perceptions, the antecedents and consequences for customer behavior and attitudes in electronic service encounters is a critical issue that has a significant bearing on the acceptance and adoption of electronic commerce.

 

 

Examples of Success 

 

Let's examine successful examples of electronic commerce web sites that illustrate the development of customer relationships and extend the Brand image.

 

Cisco Systems was experiencing a customer service problem where only about 80% of orders were correctly configured.  Cisco products are complex and must fit with existing systems. It is very difficult for a customer or sales person to specify exactly all of the required options and components. For example, a missing cable or a cable with the wrong connectors can render a new system unworkable. Cisco's solution was to develop a web site with a software configurator that examined the customer database for existing systems and then determined the necessary components and options for each order. The results were impressive: a significant increase in order accuracy, greatly improved customer satisfaction due to reductions in frustration and time in getting the initial order to work, and cost savings exceeded $500 million per year. Cisco is now doing the majority of their sales through their web site because this became a preferred method of ordering.

 

Distressed merchandise is a major factor in profitability for a cataloger. Fingerhut developed "Andy's Garage", a web outlet for distressed merchandise targeted at a separate customer from Fingerhut to keep this distribution channel separate. Fingerhut reports a loyal set of new customers is regularly visiting and purchasing these mutually beneficial low-priced products.

 

UPS and FedEx both developed web sites to allow customers to track their packages. Both companies experienced a substantial reduction in phone calls to track packages, increased customer confidence in their package delivery capability, and a significant reduction in "packages that are temporarily misplaced." The web sites are also a reinforcement of their Brands - "you can count on us to get your packages delivered at a reasonable price."

 

Amazon.com designed a number of customer relationship capabilities into its web site. First, it remembers who a customer is so that they need not re-register each time they access the site and place an order. Second, Amazon uses "recommendation engine" software that suggests books to each customer on the basis of their previous orders and information collected from their other customers who have ordered similar books.

Amazon is not yet profitable, due to a combination of development expenses, advertising costs, and the costs of fulfillment of small orders to individual customers.  This lack of profitability reinforces the need to understand the catalog industry business processes.

 

Another example is to relate a conclusion from a research study by Wackman et al [28]. This study shows that the single most important factor in client retention is the personal relationship between the advertising agency representative and the primary client representative. The personal relationship outweighs agency creative work and pricing. There are two important reasons to note this study. The first is to remember that as we design our "electronic servicescape" we are replacing communications between expert sales people and their customers. The second reason is to remember that commerce begins with people and depends upon relationships. The challenge is thus to build the capability for relationship formation into our electronic commerce applications.

 

Business-to-business commerce is also formed on relationships, which consist of both individual and organizational criteria. Researchers focus on processes determined by norms created over multiple interactions in relationships to understand inter-organizational relationships.  Macneil [14, 15] indicates this theory relies on a behavioral, norm based classification of exchanges that reflects the behavior of parties in long standing commercial contracts.  This perspective has received extensive attention by researchers in marketing - Dant and Schul [11] and Noordweier, John and Nevin [19]. Parties in long-term contractual relationships are viewed as employing decision criteria that maximize outcomes for both parties rather than engaging in self-maximizing and opportunistic behavior. Such exchanges are considered to be governed by cooperative norms that socially interconnect individuals in such a manner that behavior in any commercial exchange is influenced by the norms of social interaction that precede it. Self-seeking behavior by either party in the exchange is consequently moderated by the social norms.

 

From this perspective, exchanges differ on the extent of relational integration the extent to which parties in an exchange value the relationship itself, in addition to viewing it as a means to derive specific product or service benefits. Exchanges are viewed as lying on a spectrum ranging from low to high in relational integration. Those low on this dimension are termed ‘discrete’ and those high on this are termed ‘relational’ exchanges. Relational exchanges are suggested as leading to: behaviors in exchange that preserve and maintain the relationship, such as safeguarding the other party’s interests, adopting a flexible attitude in interactions and resolving conflict within the relationship rather than resorting to litigation.

 

This theory of interorganizational exchange has been examined in contexts where a significant component of the interactions between firms is comprised of conventional face-to-face meetings and using telephonic or other channels of interaction. It has not been examined in contexts where the interaction is largely electronically mediated as in electronic commerce. Raman [21] suggests that business-to-business electronic commerce is likely to be a significant component of electronic mediation of commercial activities in general. Many of the features of inter-organizational exchange in electronic commerce are likely to be significantly different from conventional contexts. The ability to search for suppliers from among those with a presence in the electronic marketspace and the ability to create tightly linked supply chains that transcend geographic boundaries are just two of the range of issues that need re-examination in the light of the developments related to electronic commerce.

 

 

 

Strategy

 

Our strategy for identifying and designing applications follows directly given our focus on using electronic commerce capabilities to build customer relationships.  Figure 5 depicts a high level way of examining a portfolio of potential electronic commerce applications.  The idea is to evaluate two important components on two dimensions: importance and how well they are achieved.  The concept of critical success factors (CSF) is well accepted and needs no explanation.  It is important to note that CSFs tend to be focused inwardly from the perspective of the firm.  To the extent the organization is truly intending to use electronic commerce to build customer relationships, the Customer Needs (CN) factor is at least equally important as the CSFs.  CNs are harder to determine because only the customers can tell us what they are.  However, as with our consumer product metaphor, there are well-established techniques in the fields of advertising and marketing to understand the CNs.

 

Figure 5 is a useful tool for established companies to determine their strategy against both potential new e- and traditional competitors.  It is important for established firms to recognize their significant comparative advantage –a set of customers with relationships, established Brands, business processes and products.  There are two parts to the strategy.  The first is to avoid doing anything with the new technologies to harm those aspects of comparative advantage.  The second is to anticipate changes in the expectations of our customers that could move our firm from a position of comparative advantage to one of poor performance against an important customer need.  As an example of such a sea change, in 1996 very few people even considered making an online purchase.  In 2001, a large number of people in the US have not only made online purchases, but they have also paid for the purchase online via credit card.

 

 

Summary

 

The conceptual framework of customer relationships is helpful because it focuses us on understanding customer expectations of an electronic commerce experience. This provides a perspective and conceptual basis to design the business processes and information systems to meet those expectations: the electronic servicescape, the supporting infrastructure and the relationship marketing capability. The design, particularly of the electronic servicescape, will be directly related to the business basics and underlying concepts of advertising communications, interpersonal relationships, sales, customer service, and fulfillment.

 

The catalog industry is a significant instance of a set of companies that can clearly evolve their business into electronic commerce. Catalog companies can do so by selectively utilizing the Internet and other emerging information technology for those situations where the functionality offers a clear benefit over the current, profitable way of doing business. The catalog industry model presents a basis for understanding the electronic servicescape of electronic commerce in the form of the Call Center. The components of the supporting infrastructure are identified by the fulfillment function of the catalog industry. The catalog industry also serves as a significant example of successful application of relationship marketing.

 

Design of the supporting infrastructure and relationship marketing components for electronic commerce are complex, expensive, and demand very high operational reliability. Building and operating such systems is well within the experience of MIS. Because customers view electronic commerce in the context of a service encounter, the primary challenge to MIS is in the design of the electronic servicescape and in the integration of the components to avoid "breaking promises" to customers.

 

The electronic servicescape potentially involves almost all of the direct interactions between the customer and the business. Effective servicescapes must integrate principles from interactive advertising, selling, relationship building, and customer service. For example, if the role of a web page is to be an electronic alternative to a contact with a person, then the web page should be designed using the same basic rules that are used to design a sales force. It follows that marketers, advertisers, sales people, customer service providers and MIS practitioners need to converge their skills to leverage the capability of electronic commerce technologies in the design of an effective electronic servicescape.

 

Last, given the metaphor of a service encounter as a basis for designing an electronic commerce system, designers must pay particular attention to the limitations of the rapidly changing supporting information technologies. It is very important to be careful not to permit existing limitations of technology to "break promises" which could then negatively impact the service encounter, the relationship, and Brand image.

 

 

References

 

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Acknowledgements

 

This chapter is in part the result of research conducted under National Science Foundation Award # 9811060, “The Role of Customer Relationships in Electronic Commerce”, Lester A Wanninger, Principal Investigator.

 

The research leading up to and conducted under the NSF Award is the work of a multi-disciplinary team of colleagues at the University of Minnesota.  Cheri Anderson, a PhD student, contributed immeasurably to the concept of the electronic servicescape and the interpersonal communications and advertising principles.  Professor Daniel Wackman contributed significantly from his own research on interpersonal relationships.  Professor Robert Hansen contributed from his research on service quality and relationship marketing.  Professor Weidong Xia of the Carlson School of Management provided the research rigor for design, analysis and interpretation of the research studies, assisted by PhD students Chris Carr and Bin Wang.  Qimei Chen, a PhD student, provided the lead on the work on personality characteristics of web sites.